Anyone figure out a good way to set up curves as maya hair in a clean way through script?
I’m trying to add it to an automated rigging system and the scripts I can find in maya create a bunch of horribly named junk I don’t want, and they don’t even return what the names are for the nodes it creates.
I’m guessing it’s a matter of just creating the nodes and connecting everything the way their built in scripts do, but I wanted to ask if someone knew of any resources I can check out or has any suggestions on the topic.
Thanks in advance.