Hey guys! So, just throwing this out as a question…
The best rigging demo reels (in my opinion) include characters that have some sort of automatic secondary motion hooked up with SDK’s. (aka, you move a bird’s wings up, and after they reach the climax of the motion, the feathers fly up, simulating how feathers would actually interact with air) I understand the principal, but I just can’t figure out how to offset my SDK’s on the timeline. (at least I assume that’s how such a technique is done). I’ve been trying to research it on the internet all night, and none of my search results have given me any information. I really hate asking questions like this on tech-artists usually… (that’s what google is for) but I’m just hitting an information brick wall. (for once the library failed her…) Does anyone know of any good tutorials on this subject? Or is there a quick fix?
I’d really appreciate any leads at all, I’m getting so frustrated. Thanks!!
~Annie