ARK: Survival Evolved - Technical Artist

ARK: Survival Evolved was the #1 selling game on Steam for over 5 weeks, even through the Summer Sale (it’s still at #2 as of this posting). Concurrent player count puts ARK in the top 3-5 games on Steam every day. This is just the beginning, though! We recently announced our partnership with Epic Games on UE4 mod support, and we have some exciting things planned in the weeks ahead around new game modes and community features. As we move through Early Access toward our console releases, Studio Wildcard is looking for a capable Technical Artist to fill an onsite role in our Seattle-area office.

APPLY by e-mailing [email protected] directly.

Primary job responsibilities currently include:

[ul]
[li]Technical Asset Approval
[/li][li]Asset Quality Checks
[/li][li]Optimization
[/li][li]Gameplay-related asset integration (Simplygon LOD settings, destruction meshes, custom gameplay metadata, NVIDIA GameWorks setup, etc)
[/li][li]UE4 technical art solutions across disciplines
[/li][li]Documentation (Internal and for mod tools)
[/li][li]Pipeline Improvements
[/li][/ul]
Although not a requirement, candidates with unique strengths in materials, shaders, characters, animation or any other art discipline are highly desirable.

ARK: Survival Evolved takes on the survival genre with a unique blend of emergent multiplayer cooperation and competition. Players must hunt, harvest, craft, research technology, and build shelters to protect against punishing climate conditions, dangerous wildlife, and potential enemies. Tame and ride one of 70 prehistoric beasts, including gargantuan creatures on a scale never before seen in video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep jungle with a pack of trained Raptors, tromp through a fortified enemy base along a convoy of gigantic Brontosaurus, or chase down prey on the back of a raging T-Rex.

ARK: Survival Evolved is available on Steam Early Access now and will launch in June 2016 on PlayStation®4 with Project Morpheus support, Xbox One via the ID@Xbox program, and Steam, including VR support and a thorough integration of Steam community features such as Steam Economy and Steam Workshop.

ABOUT STUDIO WILDCARD
Studio Wildcard was co-founded in 2014 by Jesse Rapczak, former Technical Art Director at Microsoft Game Studios, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With 12 years of industry experience across multiple independent and studio-backed titles, Jesse has teamed up with other veteran developers for a Seattle-based development studio that also includes distributed team members across multiple continents. Wherever talented, driven developers may reside, Studio Wildcard intends to seek out and work with them!