Opening a Maya file using C# within Unity

I’m learning C# and trying to open a maya scene using a maya path and using c#. Any ideas would be ace! :slightly_smiling_face:


I would say you can use ProcessStartInfo with the path to your maya.exe to launch Maya
and should be able to pass in the filepath to your scene afaik

public Process Start(ProcessStartInfo startInfo, string filepath)
                startInfo.FileName = filepath; // path to your file
                startInfo.CreateNoWindow = false;
                startInfo.WindowStyle = ProcessWindowStyle.Normal;
                return Process.Start(startInfo);

Obviously you might need some more stuff in there, but this is one way we do it for launching Houdini.

1 Like

Hey Tool,

This is awesome start! Thanks

Hey Tool,

It worked! Your code pointed me in the right direction. I’m currently learning C# in Unity. This code will help me open source file data from selected game asset files in Unity.

Here is a part of the Unity C# code to share with the community:

    public static System.Diagnostics.Process OpenMayaFileScene(string maya_file_path)

        System.Diagnostics.ProcessStartInfo process = new System.Diagnostics.ProcessStartInfo();
        process.FileName = maya_file_path; // path file to open within it's source app!
        process.CreateNoWindow = false;
        process.WindowStyle = System.Diagnostics.ProcessWindowStyle.Normal;
        return System.Diagnostics.Process.Start(process); // Run to open file!


Thanks for your help. :slightly_smiling_face: