Hey all,
I recently upgraded from windows 7 to windows 8 and have run into what seems like a display bug. Whenever our legs are in IK mode and we scrub the timeline/move controls that affect the leg joints, we see a lot of ‘shaking’ in the leg joints/skinned mesh. This does not affect the exported data sent to our game engine, and running dgdirty -a
snaps the legs into a new location - which makes me believe it’s a refresh/update issue I’m having. I’ve tested this problem with 3 artists using windows 7 and 3 artists using windows 8, and every artist using windows 8 sees the problem, where those using windows 7 do not.
I’ve tried creating normal IKSCSolvers from scratch but the problem does not seem to exist in this scenario. Perhaps there is an aspect of our rig that functions/draws differently now that we’re on a new OS? Seems potentially far fetched, but I’m currently at a loss for why this would be occurring.
Has anyone else encountered this issue?
Additional specs for our team members: Maya 2012 - hotfix 4, AMD Radeon HD 6670