Ok, now I get it. You have written you own extension, that does this. I thought it was something that the exporter did out of the box. Nice idea
Lookâs like it is, in the Maya FBX Plug-in section of the manual
Your final game foreign trade format that is created external on the DCC resources from FBX would be fine in addition to save by having to generate a diffrent foreign trade plugin per software but there are just numerous special cases whoâs doesnât work within my mind, It is usually improved and there are smarter pipeline/tools people than us but When i wouldnât would like to suffer from the end of project file bloat in addition to processing lag of which awaited some sort of FBX only format.