There are so many things to learn and paths to take to become a Technical Artist. I would love to learn them all but that might take a few hundred years if it is even possible.
Here is a list of some sub-categories I know or currently am studying. I am wondering what are the most important sub-categories that I should be focusing on. I am looking to eventually master more of these categories but don’t know which ones to pick first.
- Tool development
- Rendering pipelines
- Graphics APIs
- How game engines work on the inside
- Shaders / materials
- Lighting / post-processing
- Optimizations
- Mesh generation
Please let me know if I am missing any. For more context I am mostly on the programming side of tech art.