Hello, I’m having a issue with a character modular system. The thing is when I try to import an asset (fbx) from maya to unreal the vertices don’t match with the rest of the body, there are gaps. The asset was originally exported from unreal and edited later in maya. I weighted all the related vertices (the borders) with the component editor to match with the original one, also I limited the max influences to 4 and clamp the minimun value of vertex weights to 0.001, but it has the same problem. I couldn’t find a way to match the vertices.
I tried to edit the fbx file in blender and exported back to unreal and magically it work, so I think the problem is maya, but I don’t know it is a problem related with the accuracy of vertex weights. Do you guys know a way to solve this problem?
I’m using maya 2020 and unreal 4.15.3