Unreal Utilities Blueprint to retarget Animation Sequence

Hello guys, I need your help

I would like to retarget 20 animations on 5 skeletons.
For that, I can of course use this tool :


And indicate the good path ( the path of each skeleton by the way + “/Animations” )

But, I would like to make it with a Editor Utility Blueprint, what is the best solution to start ?

( Unreal version 4.27 )