[Tutorial] Procedural clouds generation shader in Unity - Decompiled Art

Hello everyone! I’ve started a series of tutorials called Decompiled Art about game art creation tricks in Unity.

Procedural clouds shader in Unity

Tutorial link: https://www.youtube.com/watch?v=mx-T7R24g2A
ArtStation project: https://www.artstation.com/artwork/QrmOJl

I hope these tutorials shall be useful in your projects.
If you like such kind of info, please, spread the word.

Any feedback highly appreciated, thanks for your time!

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