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@TheOtherBob: Does anyone have a good resource for technical artist salaries in the US?
@ambrosiussen: #gamedevpaidme
Check twitter. Bunch of forms floating around
(Not saying those are what people should get paid… But they show what people currently are paid)
@Ali: There’s also Glassdoor which is a site that shows job salaries, you might find some TA salaries there.
@dhruv: Though a lot of folks either inflate their salaries on those sites or include bonuses . It’s difficult to find base salaries which is what’s important
And unfortunately leads to a lot of toxic pay comparisons.
@Lucky_Dee: Also technical artist seems to mean different things to different people
Every month i get recruitment offers for anything ranging from unity ,unreal ,html5, houdini, python pipeline , plugin making etc. A salary meter for this job feels weird in that aspect considering the sea of tools that one tech artist might use that another might not
@theodox: One of our members did this earlier: https://docs.google.com/spreadsheets/d/1g8d302bSeVrjlxrDNw45usI2W9VmWX-x1yRePgxh9NM/edit#gid=0 However I think it’s a bit clipped on the high end as regards US salaries – I can think of a lot of roles in the Seattle market that are well north of $100K but they aren’t well reflected in this survey. Overall, “average” US numbers are also thrown off by the large disparities between California & Washington (high) Austin (mid range) and everywhere else (generally lower, with exceptions in NY, Boston, and lucky folks at Epic). Also the salary is games specific, VFX numbers are quite different and I can’t speak much to it. I think Martins .7 : 1 ration from Sweden to US; might be a bit generous, anecdotal evidence makes .66 that feel right for Europe overall with the usual gradients for south and east. Canada : US is historically around .85 : 1.
But important take my assertions with a grain of salt! All threse numbers are very noisy. The old Game Developer Magazine surveys were pretty solid but tjey stopped doing them 5-6 years ago. Most of the ones floating around publicly aren’t great – at least, compared to the ones the big companies pay for when designing their comp schemes. From what HR people have told me, a Seattle area company aiming to be a 60-70% percentile pay range for US West Coast is thinking around $100 k. Of course making $75 in Austin might easily give you a more comfortable life.
(oops should have said)
> is thinking around $100k for a senior, self-supporting TA
This seems like it’s not that bad, stats-wise: https://www.skillsearch.com/news/item/games-and-interactive-salary-and-satisfaction-survey-2020. But usual caveats still apply despite fancy graphics
Skillsearch: Games and Interactive Salary and Satisfaction Survey 2020