Technical Artist (Engine - Snowdrop) - Ubisoft Massive - Malmo, Sweden

Technical Artist [Snowdrop]

  • Malmö, Sweden
  • Full-time

Job Description

We are looking for a Technical Artist to join our Snowdrop™ team. In this role you will be working on the Snowdrop™ content pipeline; you will support our art teams using our in-house developed engine Snowdrop at Ubisoft. You will frequently interact across teams with our other artists, level designers and programmers. In this position you will not be working directly on one specific game, but on the underlying engine of multiple games.


  • Day-to-day Art and Tech team support
  • Help improve Snowdrop processes
  • Assist other team members in achieving their tasks more efficiently
  • Documentation of systems and art pipeline
  • Create samples, examples, and prototypes
  • Advise best workflows to safeguard memory budgets for art assets
  • Document and iterate on how to improve the process relating to performance optimization of art assets
  • Handle and maintain the art specific tools that are content developer facing


  • Professional experience with using and customizing DCCs for modelling, procedural content creation and/or texture creation. (We utilize Houdini, Substance Painter, Substance Designer, Blender, 3Ds Max, Maya, Motionbuilder, and Photoshop)
  • Scripting in Python or C#
  • Shipped one AAA title as Technical Artist
  • Experience with art asset optimization techniques
  • Experience with memory budgets and optimization
  • Solid game engine knowledge and experience (proprietary and/or Unreal or Unity)
  • Experience of multi-platform development is an advantage
  • Any adjacent field (Level Design, Art, UI (User Interface), Animation) is beneficial but not a must, as we often work cross disciplinary
1 Like

This topic was automatically closed 83 days after the last reply. New replies are no longer allowed.