Technical Animator - BioWare Austin - Star Wars

What the Technical Animator will do at BioWare:


  • Work with our concept artists character artists, animators, and other technical animators to produce industry-leading characters, creatures and mechanical props for BioWare.
  • Work with our programmers and other technical animators to produce animation tools, rigging solutions and workflows for captured and hand-keyed animation.
  • Prototype and implement procedural animation systems such as facial animation, destruction, cloth, and hair.
  • Work with the design, character art, animation, and outsourcing teams.
  • Debugging and support of animation systems and tools.
  • You will report to the Technical Director.


  • 4+ years of experience in the industry.
  • Experience with animation principles, anatomy, and deformation.
  • Experience with motion capture and retargeting.
  • Proficient in standard industry tools such as Autodesk Maya.
  • Experience working with procedural rigging systems.

You should apply through the link at the top, but feel free to message me regarding questions.

1 Like

This topic was automatically closed 83 days after the last reply. New replies are no longer allowed.