Senior Technical Artist, MachineGames, Sweden

Looking for a Senior Technical Artist to develop art pipelines, production techniques and processes together with a group of seasoned developers.

Qualifications

  • 5+ years with at least two AAA titles shipped as Technical Artist.
  • Strong communicator and collaborator, with excellent organizational skills.
  • Experience in PBR theory and implementation.
  • A strong understanding of asset creation pipelines and workflows.
  • Experience liaising with programming departments to develop proprietary tools.
  • Experience and knowledge of PBR systems including Substance Painter and Designer.
  • Familiar with shader creation.
  • C/C++ knowledge is a plus.
  • Python scripting knowledge is a plus.
  • Experience in Houdini a plus

Responsibilities

  • To author, document and enforce technical standards for asset creation such as 3d modeling, FX and lighting.
  • To author, document and enforce production standards such as file structure, naming conversions, rules and guidelines.
  • To take ownership of optimization standards and methods for 3d assets, FX and light.
  • To collaborate with leadership to execute product vision.
  • To actively work to improve pipelines and workflows related to user experience for people within the studio without requiring explicit direction

https://jobs.zenimax.com/requisitions/view/1221

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