Hello there, my first post! So tell me if I’m doing smth wrong
Ok, so what the title says…
I have a skinny character with oversized clothes on him and the art guy needs it to feel like “stick-man wearing bed sheets”.
This needed for a game made in Unreal Engine 4 so I will most likely use clothing system in it.
My first idea is to brush clothing on almost whole model and add body-like collisions underneath to fake body inside. But honestly it feels a bit awkward. Plus elements with clothing do not support MorphTargets (Blendshapes) in UE4, which may be a problem for corrective shapes.
Another way is to weight cloth parts to a bones and simulate them in the engine. But it’s clother to “fat belly jiggle” effect, and I’m trying to get something opposite to that.
So I’m wondering if there any more elegant ways to do similar thing? Have you ever saw baggy style cloth simulated in games? I couldn’t find any references at all.