Any idea why would the same operation in Maya 2022 be 10000% slower in Maya 2020? This is in DG but parallel doesn’t change anything either. I don’t see any cycles in the graph.controller just drives some nodes which feed into translateFrame on a place2Dtexture node into a layered shader.
Rig is now unusable in 2020 but I can’t really move the pipeline of the entire team for just me.