Hey, I am trying to learn HLSL to better understand how shaders work and eventually write some of my own. However I seem to be at a loss as to where to start. Does anyone have any suggestions of how to go about tackling this beast? Thanks!
Id recommend this series : https://www.cg-academy.net/es_catalog/product_info.php?products_id=64&osCsid=tv558e44jl80g4rpp3f05nfo3i4ifn4i
Great product and a very good place to start
There’s also Luiz Kruel’s DVD on Eat3D: http://eat3d.com/shaders_intro
[edit]Sorry, totally forgot Luiz’s DVD covers CGFX, and not HLSL. They’re quite similar, though.[/edit]
I got my start, though, by going through Ben Cloward’s generously-provided (and well-commented!) shaders:
http://www.bencloward.com/resources_shaders.shtml
An entire book for free: http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html Its in CG but as Lotekk has stated, the differences are so minuscule it won’t matter too much.
Thanks guys, all of this has been super helpful!