This is my first thread that I’m starting. So uhhh…hi!
What do we think about relying on naming conventions that are reqired for proper exports?
At my last studio we didnt do this, we had object props, and those were how we marked things up for export.
At my current studio we have naming conventions and the name determins how the exporter interperates the object and how it’s treated in-game. We have a tool that vetts these and other game-specific conventions for clean exports.
Cons:
[ul]
[li]Forgetfullness/typos: I don’t trust myself or the art team enough to adhere to naming conventions. I used to forget all kinds of mundane shit when i did production art, I screwed it up many MANY times all day.
[/li]
[li]Lose the opportunity to apply meta-data: I want to wrangle under-the-hood settings at the point of mark-up. If we adhere to a naming convention, how do we apply custom data mark-up? Change the naming convention slightly? How many naming conventions are we gunna force the artist to remember?
[/li]
[li]Applying bulk settings to lots of objects: Yes, you can batch-chnage names, but it’s not a select-click process…it takes longer than that and more prone to errors.
[/li]
[/ul]
Pros:
I can’t even think of one (I’m actually trying). Why would you choose to type (as an artist) instead of click?