Hi, I’m having this really odd issue where a constrained bone (the root of the skeleton actually, to plot root motion) fails to get rotation properties plotted.
In the viewport I can see the bone behaving as expected (it’s constrained to a locomotion arrow) translating and rotating along (oddly, the Fcurve channels show no change in the rotation values, eventhough the Viewport transform fields do)
It’s also part of the character extension, to make sure it plots whenever the animator bakes.
But baking to skeleton, or using Animation > Plot Selected > Selected properties… simply fails to plot the rotation curves (translation on the ground plane X and Z get plotted as expected).
I’m stomped, because this very same setup works ok with other characters, only difference being that to extract the rotation in this case I’m using Aim constraint (to get around a flipping axis problem).
Has anyone encountered this?