Hi all,
I’m trying to learn OpenMaya Python api, after using PyMel for a long time, and currently I’m running into an issue where I want to get the texture border of a mesh, so I can polysplit the edges after.
I have the following code in Pymel:
def getBorderEdges(edgeList):
edgeBorderList = [edge for edge in edgeList if len(pm.ls(pm.polyListComponentConversion(edge, toUV=True), flatten=True)) > 2 or len(pm.ls(pm.polyListComponentConversion(edge, toFace=True), flatten=True)) == 1]
return edgeBorderList
My question is, how would I do something like this / get the texture border in OpenMaya Python api?
Thanks!