Is there a way to extract corrective shapes manually?
Here is my current process so far
- Go the pose
- Duplicate the mesh twice
a) For the referenced pose
b) For corrective pose
- Extract corrective shape by deducting a) from b)
It does “extract” a corrective shape but it does not match perfectly.
You can check an illustration file here:
P.S. I understand that there are scripts that perform what I exactly intended such as
BSpiritCorrectiveShape.mel but it uses some Matrix mat that I couldn’t quite understand.
So I was wondering if there was a way to do this manually.