Hi,
I’ve been looking into Maya’s matrix nodes and I’ve been trying to aim a joint at a locator using the aim matrix.
I’ve been having trouble getting this to work, in the example below the pink locator is pointing and following the yellow locator and the joint should be doing that same, but I can’t figure out the maths.
The image has my node network, the aim matrix at the bottom is for the pink locator and the top is for the joint. I have to be careful with using the world matrix(or local) because I’ll run into a cycle error, that’s why i’m using the parent matrix and joint translation for the top aim matrix.
I realised that the result of the aim constraint for the top is based off the parent matrix rotation, which is why it’s incorrect, and now i’m stuck…
I’m not sure where to go from here, can anyone offer some guidance, I would really appreciate it!
Thankyou