Greetings!
Aspiring young Technical Artist here.
I’m searching for input towards weather Technical Animation is the field for me.
Some background:
A while ago, I discovered an intersection between my dream field (3D Modeling & Animation) and my most skilled field (Computer Programming): 3D graphics programming. Since then, I’ve improved my competence in the aforementioned fields along with my mathematic and artistic abilities. I recently created my first graphics project: a minimum-functionality ray-tracer from the ground up. Over the years I’ve gained general competence in areas ranging from cybersecurity to webdev to gamedev to scripting. I’m planning on going to uni for Comp. Sci R&D, thus maintaining as many job options as possible.
My issue:
I’ve romanticised Technical Animation into an interdisciplinary field where I get to assist in most areas of the pipeline and meet highly skilled artists, animators, simulators, directors, etc; a field where I’m surrounded by specialised or inter-disciplinary, passionate, intelligent, international people. I dream of switching between tasks which require artistic ability (like shaders) and programming ability (like scripting). However, considering my eagerness to enter the field, I know surprisingly little about what Technical Artists / Animators actually do. Some sources claim the job is purely rigging; others claim it’s technical support for animators; the general consensus is ambiguity – the job title is so vague, job responsibilities will vary greatly based on the workplace. This post compiles most descriptions I’ve seen around the web.
My questions:
What does the job typically contain?
Does my idealisation of the field compare with reality?
Apologies if this is an unusual or unwelcome post.
Thanks in advance,
- Riley