Hello everyone. Post on this forum because i need some help.
I would like to create an editable stretchy IK chain. So you can move the position of the chain to modify the proportion of the ik Rig. Doing this is not very hard, BUT, if you want to implement stretchy system, you get some problems. If i move the elbow for exemple, to modify lowerArm section for exemple. Then if i go stretch, the ratio i have to add to match the IK control position is not good, so the chain keep stretching, but the stretch ratio is not not good anymore and so the wrist doesn’t match ik control.
So do you know if there’s a way to stretch based on something else than distance, so the ratio kick on the bones is always the same whatever i move the bones positions the stretch always be the same.
I tried some vector and local matrix position but i didn’t success.
Does anyone already tried this? Or just have some idea about eh way to do it??
Thx for your reading and sorry for my english, not my native :s.
Ssky.