Well, I thought I’d share some info and ask a follow up question.
After downloading the github project and looking into the data folder, I got at the calls needed (in the run.bat file).
rem Skinning decompsition to generate bone transformations and skinning weights from input meshes sequence
call "../bin/Windows/DemBones.exe" -i="Bone_Geom.fbx" -a="Bone_Anim.abc" -b=5 -o="Decomposition_05.fbx"
call "../bin/Windows/DemBones.exe" -i="Bone_Geom.fbx" -a="Bone_Anim.abc" -b=10 -o="Decomposition_10.fbx"
call "../bin/Windows/DemBones.exe" -i="Bone_Geom.fbx" -a="Bone_Anim.abc" -b=20 -o="Decomposition_20.fbx"
rem Joint grouping
call "../bin/Windows/DemBones.exe" -i="Bone_Geom.fbx" -a="Bone_Anim.abc" -b=20 --bindUpdate=2 -o="Decomposition_20_grouped.fbx"
rem Solve skinning weights from input meshes sequence and input bone transformations
call "../bin/Windows/DemBones.exe" -i="Bone_Trans.fbx" -a="Bone_Anim.abc" --nTransIters=0 -o="SolvedWeights.fbx"
rem Solve bone transformations from input meshes sequence and input skinning weights
call "../bin/Windows/DemBones.exe" -i="Bone_Skin.fbx" -a="Bone_Anim.abc" --nWeightsIters=0 -o="SolvedTransformations.fbx"
rem Optimize given bone transformations and skinning weights from input meshes sequence
call "../bin/Windows/DemBones.exe" -i="Bone_All.fbx" -a="Bone_Anim.abc" --bindUpdate=1 -o="Optimized.fbx"
rem Only solve helper bones using demLock attribute of the joints
call "../bin/Windows/DemBones.exe" -i="Bone_Helpers.fbx" -a="Bone_Anim.abc" --bindUpdate=1 -o="SolvedHelpers.fbx"
rem Partially solve skinning weights using per-vertex color attribute of the mesh
call "../bin/Windows/DemBones.exe" -i="Bone_PartiallySkinned.fbx" -a="Bone_Anim.abc" --nTransIters=0 -o="SolvedPartialWeights.fbx"
All super helpful examples.
Could use some helpful insights on the 3 args below as to what they do exactly. The --help only gives a bare amount of info on the args.
–transAffine=
bone translations affinity soft constraint
–transAffineNorm=
p-Norm for bone translations affinity
–weightsSmooth=
weights smoothness soft constraint (assuming falloff??))