I don’t have the time to compile these plugins for you but I can point you in the right direction.
I’m going to use the Camera Lattice tool for my example but both tools are structured the same way so getting them working should be the same process for each.
These tools have two parts
- A maya plugin (.mll) and
- Python code with contains UI and calls functions that are loaded with the plugin.
To run the python part of the tool, you must import the
tcCameraLattice.py file from
cameraLattice/python/tcCameraLattice/ and call
tcCameraLattice.run() in python.
The python code won’t work alone unless you compile the plugin code to an .mll for your version of maya and put that file somewhere that’s on
MAYA_PLUG_IN_PATH. “…/documents/maya/plug-ins/” works.
All of the plugin source files (C++) are in the
cameraLattice/include and the
cameraLattice/source folders.To compile the plugin you’ll have to download the maya devkit for your maya version from here and then include it in a visual studio project with those source files in order to build the .mll. This is going to be the most annoying part of the process, but it’s not as complicated as it seems at first.
I learned how to build maya plugins from this free tutorial by Chad Vernon.
One last thing to keep in mind, since these tools are a little old now and no longer supported, they likely won’t run in Maya 2022 without modification if you’re using Python 3.