This is the standard bouncing ball animation . Create a sphere and select it
before running the code. x and y animated only. No errors, just not getting keyframes. ???
I’ve been over and over the formatting too.
def setKeyframes() : objs = cmds.ls(selection = True) # Grabbing the selected object and assigning variable. obj = objs # assigning a list to the variable. yVal = 0 # variable for translate Y attribute xVal = 0 # variable for translate X attribute frame = 0 # variable for current frame number maxVal = 10 # holds objects current height for i in range(0, 20): # sets keyframes on both x and y positions frame = i * 10 # multiplying constant 10 units to frame value. xVal = i * 2 # multiplying constant 2 units to x value. # xVal controls how many keyframes created. smaller number more keyframes. if i % 2 == 1 : # alternate between an ever increasing value(peaks) and 0 (ground). yVal = 0 # to do this we need to check to see if our loop variable(i) is # divisible by 2 (%2) = 0 in the case of even numbers and 1 for odd. # for odd #s set y value to 0. else: yVal = maxVal # for even #s set y value to maxVal. maxVal *= 0.8 # to make the bounce a little less each time we do this. cmds.setKeyframe(obj + '.translateY', value = yVal, # should create 7 keyframes with a timeline of time = frame) # 70 frames cmds.setKeyframe(obj + '.translateX', value = xVal, time = frame) setKeyframes() # not getting keyframes