Hello guys,
I am trying to import a simple (contains only geometry) Maya file into a new scene with Maya Standalone and it is crushing:
MAYAPY = "C:/PROGRA~1/Autodesk/Maya2020/bin/mayapy.exe"
script = 'C:/build_maya_scene.py'
cmd = '{0} -t {1}'.format(MAYAPY, script)
os.system(cmd)
Here is the build_maya_scene.py script
import pymel.core as pm
print 'importing...'
mb = 'C:/_TESTER.mb'
pm.importFile(mb, returnNewNodes=True, defaultNamespace=True)
print 'imported'
This is the error log:
C:\Python27\python.exe C:/run_build.py
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/initEvaluationManager.mel line 48: Plug-in, "cacheEvaluator", was not found on MAYA_PLUG_IN_PATH.
Warning: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/initialStartup.mel line 179: Y-axis is already the Up-axis
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "modelingToolkit", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "invertShape", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "mayaHIK", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "GamePipeline", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "curveWarp", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "tiffFloatReader", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "poseInterpolator", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "ATFPlugin", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "hairPhysicalShader", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "ikSpringSolver", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "ik2Bsolver", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "xgenToolkit", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "AbcExport", was not found on MAYA_PLUG_IN_PATH.
[2020/Dec/16|18:58:59] V-Ray: V-Ray Next for Maya, update 2.2 version 4.30.02 from Apr 24 2020, 14:37:35
[2020/Dec/16|18:58:59] V-Ray: V-Ray core version is 4.30.03
[VMAYA PT] Loaded and initialized C:\Program Files\Autodesk\Maya2020\vray/shaders/ptbercon_special.dll
[VMAYA PT] Loaded and initialized C:\Program Files\Autodesk\Maya2020\vray/shaders/ptuvwgen_bercon.dll
Initializing V-Ray for Maya
[2020/Dec/16|18:59:01] V-Ray: Loading plugins from "C:\Program Files\Autodesk\Maya2020\vray/vrayplugins/vray_*.dll"
[2020/Dec/16|18:59:01] V-Ray: 83 plugin(s) loaded successfully
[2020/Dec/16|18:59:01] V-Ray: Finished loading plugins.
Warning: V-Ray: Could not get the renderer
Warning: V-Ray VolumeGrid: Loading shaders failed - no <*.txt> files in .
V-Ray VolumeGrid: loading C:\Program Files\Autodesk\Maya2020\vray/scripts/VRayVolumeGridInit.mel...
Warning: file: C:\Users\kko8\Documents\maya\2020\prefs\filePathEditorRegistryPrefs.mel line 4: filePathEditor: Attribute 'aiImage.filename' is invalid or is not designated 'usedAsFilename'.
Warning: file: C:\Users\kko8\Documents\maya\2020\prefs\filePathEditorRegistryPrefs.mel line 5: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' is invalid or is not designated 'usedAsFilename'.
Warning: file: C:\Users\kko8\Documents\maya\2020\prefs\filePathEditorRegistryPrefs.mel line 6: filePathEditor: Attribute 'aiStandIn.dso' is invalid or is not designated 'usedAsFilename'.
Warning: file: C:\Users\kko8\Documents\maya\2020\prefs\filePathEditorRegistryPrefs.mel line 7: filePathEditor: Attribute 'aiVolume.filename' is invalid or is not designated 'usedAsFilename'.
V-Ray VolumeGrid: OK.
Error: Register failed for vrayAOVChildSelector
[2020/Dec/16|18:59:02] V-Ray: Registered dynamic node vrayMultiProjection (id: 1115335/0x001104C7)
[2020/Dec/16|18:59:02] V-Ray: Registered dynamic node VRayCurvature (id: 1115347/0x001104D3)
[2020/Dec/16|18:59:02] V-Ray: Registered dynamic node VRayTriplanar (id: 1115362/0x001104E2)
[2020/Dec/16|18:59:02] V-Ray: Registered dynamic node VRayPointParticleMtl (id: 1115353/0x001104D9)
[2020/Dec/16|18:59:02] V-Ray: Registered dynamic node VRayStochasticFlakesMtl (id: 1115359/0x001104DF)
[2020/Dec/16|18:59:02] V-Ray: Registered dynamic node VRayAlSurface (id: 1115350/0x001104D6)
[2020/Dec/16|18:59:02] V-Ray: Registered dynamic node VRayHairNextMtl (id: 1115320/0x001104B8)
[2020/Dec/16|18:59:02] V-Ray: Registered dynamic node VRayBerconNoise (id: 1115370/0x001104EA)
info: MDL SDK 2018.1, build 307800.1800, 09 Aug 2018, nt-x86-64
info: Loaded library "C:\PROGRA~1\Autodesk\Maya2020\bin\libvrayfreeimage.dll".
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "VectorRender", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "gameFbxExporter", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "OpenEXRLoader", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "lookdevKit", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "Unfold3D", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "mayaCharacterization", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "Type", was not found on MAYA_PLUG_IN_PATH.
Warning: line 1: filePathEditor: Attribute 'aiStandIn.dso' and label 'Standin' have been saved already.
Warning: line 1: filePathEditor: Attribute 'aiVolume.filename' and label 'VDB' have been saved already.
Initialized VP2.0 renderer {
Version : 2016.11.53.12. Feature Level 5.
Adapter : GRID T4-8Q/PCI/SSE2
Vendor ID: 4318. Device ID : 1029
Driver : .
API : OpenGL V.4.6.
Max texture size : 16384 * 16384.
Max tex coords : 32
Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
Shader compiler profile : (Best card profile)
Active stereo support available : 0
GPU Memory Limit : 8192 MB.
CPU Memory Limit: 93387.8 MB.
MultiDraw consolidation: enabled
}
OpenCL evaluator is attempting to initialize OpenCL.
Detected 1 OpenCL Platforms:
0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 1.2 CUDA 10.2.108.
Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_khr_gl_event cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_kernel_attribute_nv
OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.
OpenCL evaluator is unable to find a GPU device that can share VBOs with OpenGL.
Warning: line 1: filePathEditor: Attribute 'aiImage.filename' and label 'Image' have been saved already.
Warning: line 1: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' and label 'IES' have been saved already.
Successfully imported python module 'arnold'
Successfully imported python module 'mtoa'
C:\PROGRA~1\Autodesk\Maya2020\Python\lib\site-packages\maya\app\stereo\stereoCameraUtil.py: inconsistent use of tabs and spaces in indentation
Error: Register failed for arnoldAOVChildSelector
Warning: };
Warning: "C:/PROGRA~1/Autodesk/Maya2020/scripts/others/imageFormats.mel" line 65.2 : Global variable is already initialized; this occurrence is ignored.
Successfully registered renderer 'arnold'
Warning: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Loading plug-in "mtoa" has resulted in changes to the scene that may need to be saved.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "meshReorder", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "modelingToolkit", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "rotateHelper", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "MayaMuscle", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "dx11Shader", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "matrixNodes", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "AbcImport", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "autoLoader", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "sceneAssembly", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "gpuCache", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "OneClick", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 49: Plug-in, "OneClick", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "shaderFXPlugin", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "objExport", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "ArubaTessellator", was not found on MAYA_PLUG_IN_PATH.
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "quatNodes", was not found on MAYA_PLUG_IN_PATH.
importing...
Error: file: C:/PROGRA~1/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Plug-in, "fbxmaya", was not found on MAYA_PLUG_IN_PATH.
Stack trace:
Shared.dll!TattrCompatCmd::loadTables
Translators.dll!TmayaBinaryAccessor::readHeader
Translators.dll!TmayaBinaryAccessor::iffVLeafMethod2
Foundation.dll!TiffParserCallback::iffLeafMethod
Foundation.dll!TiffFile8::parseKernel
Foundation.dll!TiffFile8::parseKernel
Foundation.dll!TiffFile8::parseKernel
Foundation.dll!TiffFile::parse
Translators.dll!TmayaBinaryAccessor::internalRead
Translators.dll!TmayaBinaryAccessor::internalRead
Translators.dll!TmayaBinaryAccessor::reader
Shared.dll!TfileTranslator::read
Shared.dll!TglobalTranslator::doReadFile
Shared.dll!TfileUtil::readFile
Shared.dll!TsceneOperator::saveScene
Shared.dll!TsceneOperator::saveScene
Shared.dll!TfileCmd::handleFileImportFlag
Shared.dll!TfileCmd::handleFlags
Shared.dll!TfileCmd::handleFlags
Shared.dll!TfileCmd::doCommand
CommandEngine.dll!TpythonInterpreter::dispatchMayaCommand
python27.dll!PyCFunction_Call
python27.dll!PyEval_GetFuncDesc
python27.dll!PyEval_EvalFrameEx
python27.dll!PyEval_EvalCodeEx
python27.dll!PyFunction_SetClosure
python27.dll!PyObject_Call
python27.dll!PyEval_GetFuncDesc
python27.dll!PyEval_EvalFrameEx
python27.dll!PyEval_EvalCodeEx
python27.dll!PyEval_GetFuncDesc
python27.dll!PyEval_GetFuncDesc
python27.dll!PyEval_EvalFrameEx
python27.dll!PyEval_EvalCodeEx
python27.dll!PyRun_FileExFlags
python27.dll!PyRun_FileExFlags
python27.dll!PyRun_SimpleFileExFlags
python27.dll!PyRun_AnyFileExFlags
python27.dll!Py_Main
mayapy.exe!<7FF601652A3C>
00007FFDC084F600[WARNING] V-Ray for Maya may not have been uninitialized properly!
Process finished with exit code 0
This huge list of errors doesn’t break the script until I try to import a file. E.g. I can create a new scene, add some primitives, build materials, etc and save a file successfully. But importing another Maya file does not work. Errors after Stack trace:
represents the issue probably.
What can I try to fix this?