Binding Mesh then Unbinding

Is it ok to bind your mesh to the skeleton and check the deformations, then unbind and make location changes to some verts, then bind again ? I’m only planning on doing it one time.

I would recommend deleting history before making vert position changes and rebinding. Otherwise there will be a tweak node created that will hold the history of the vert position changes. Though if this happens, deleting history after the fact would clean it up.