[QUOTE=lkruel;4096]Well, games are a tad different because we have a database that is actually running in game and knows what asset to spawn where, how much health they have, how fast they move, so on and so forth. Then I have the asset DB which the script populates, and the web frontend connects the 2.
We use perforce which works pretty well for us, I have a python interface to it which lets me talk to it from Maya. And it’s integrated to the game editor by default (Unreal). Technically you could have perforce be tied to the webfrontend by we use the web mainly as a readOnly interface, not editting.[/QUOTE]
Thanks Luiz for some tips we currently are still using SVN here so might have to look into just editing that been trying to get perforce here but SVN is free so its up to management pretty much.
Just wondering how long did it take to write your interface into perforce?