Hey guys, first time posting here.
So I’ve been tasked to rig a character with textured anime-ish eye and because the geometry is not exactly a sphere, we decided to tackle it by having controls connected to the texture.
So this is what I did:
I connected object translation to place2dtexture node’s translate U/V attribute with SDKs, and it works fine. But the challenge now is, client wants it to be scalable, and I can’t think of any ways to do it.
Now I have a solution in mind, which is utilizing polyPlanarProj’s attribute to re-rigged the texture. But that would mean rebuilding the eyes from scratch, since the current geometry I have got its history wiped clean.
Is there any other better way to tackle this challenge?