I’ve worked as a technical artist since 2007, which is almost the same time as I got into the games industry. Before that I modded games for many years, trying to keep it as a hobby… well that failed.
Worked a couple of companies by now, all of which have been using their own engine. So been working a lot with setting up pipelines and workflows, mainly with Maya for modeling and a mix of Maya and MoBu for animation.
My TA journey: Grin -> Black Rock Studios -> Avalanche Studios -> Fatshark