I’ve started to dig into automating some of our pipeline with zBrush, and I am wondering if there is any documentation on the FBXExportDll? I can get the EXPORTS with Visual Studios Dumpbin app, but this doesnt give me the signatures of the exposed functions. I’m pretty new to zBrush land so maybe I am missing the simple help file?
Other folks must be automating export processes? Or is everyone just using GoZ which unfortunately doesn’t work for our requirements.
For posterity sake here are the exposed methods for the .dll. I can get Version to report back
[IButton, "Version Info", "Get the version info for the FBXExporter",
[Note, [FileExecute,[Var, fbx_dll_path],Version]]
]
However ‘ExportFBX’ with a passed in file path crashes zBrush.
1 0 00027220 AddDefaultCamera
2 1 000271A0 AddShape
3 2 0002A940 CheckName
4 3 0002A980 ClearNameSet
5 4 0002A820 CloseFolder
6 5 00026EB0 CountFiles
7 6 00027B20 CreateCamera
8 7 00026DD0 CreateFolder
9 8 00027150 CreateMesh
10 9 00027F80 CreateScene
11 A 00027FA0 DestroyScene
12 B 0002A8E0 EmptyFolder
13 C 000280A0 ExportFBX
14 D 00028230 FileDelete
15 E 0002A880 FileRename
16 F 0002A7C0 GetFile
17 10 00027070 GetMesh
18 11 00026CA0 GetPublicFolder
19 12 000273B0 GetZBrushCamera
20 13 00028140 ImportExport
21 14 00028180 ImportExportFBX
22 15 00027FC0 ImportOBJ
23 16 00026F90 ListFiles
24 17 0002A790 OpenFolder
25 18 000281C0 PLYExport
26 19 000281F0 PLYImport
27 1A 00028090 SetAxisFormat
28 1B 00028030 SetCreaseAngle
29 1C 00028050 SetEmbed
30 1D 000280E0 SetImportOptions
31 1E 00028010 SetNormals
32 1F 000270F0 SetTexturePath
33 20 00028070 SetTris
34 21 00027770 SetZBrushCamera
35 22 00028310 SplitOBJ
36 23 0002A770 SwapVertices_GoZ
37 24 00028210 TGAImport
38 25 00026C90 Version
39 26 00029E60 saveAsJpeg
40 27 00029E40 saveAsTarga
41 28 00029EA0 truncImageRefDAE