I just did some research on coding shaders for Maya. You can use plug-ins to get HLSL shaders and GLSL shaders working in Maya by wrapping them into .fx files or .ogsfx files. Or there is a node based system called shaderFX that let you create real time shader as well. I’m a student and have some experience coding shaders with GLSL and C++. Say, if I’m going to create a Lava shader that uses a flowmap to control its flow, what is the best practice? And is there a place where I can find corresponding tutorials? Or code samples?