VertexAnimationTextures (Houdini to Unity)

Hi guys. I use GameDevToolset for export vertex animation textures from Houdini to Unity (this tutorial - https://vimeo.com/2667179494). All is right if I use default platform. But if I switch platform to Android - my fluid simulation is broken. I think trouble with texture settings for positional map and normal map. Maybe somebody tell me, which texture settings I must using for right simulation?