I’m a new poster here at tech-artists.org. I’m only recently entering into more serious real-time art development and implementation (primarily characters, fx work, and real-time shader writing) and I had a couple of questions regarding the Unreal 3 Editor (specifically what comes available with Unreal Tournament 3 or Gears of War PC). First, I’m aware of some of the features provided with Unreal 3’s tools such as Matinee, however, I was wondering if anyone knew if it is possible to develop in-engine cut scenes that are scripted, but maintain interactivity. That is, is it possible within the Unreal 3 Editor to develop an extensive animation sequence but still keep the player and the player’s camera in control of the entire event as it plays out? On that same note, I’m aware that the Editor limits users from accessing any source code (as it is not an official Unreal license) but I’m curious as to what type of projects people have been able to complete within the editor and how far away from the Unreal Tournament 3 and Gears of War structures one would be able to get away from for educational purposes? In short, I guess I’m asking what the extensibility of UnrealKismet and UnrealScript are within the engine in terms of making something other than a first or third-person gun wielding shoot-em-up? I know this comes off as fairly rudimentary but I am very new to Unreal and am planning on beginning a project in one of a few engines. While this is my first choice due to resources, popularity, and accessibility to the node based systems, I need to be sure that the engine (or what is available of it in the editor) fits the needs of my project. All feedback is greatly appreciated.