Hey y’all! Some of you know me and some of you don’t, but I’m the technical artist on Shader Graph for Unity Technologies. Recently, in 2020.2, we made a BUNCH of changes to the interface and workflows of Shader Graph.
We now wanna know what we did right and what we did wrong! If you use Shader Graph, or have any team members/friends/colleagues who do, I’d be so appreciative if you could take a minute to fill out this survey/send the survey along and let us know what you think!
Thanks in advance, and catch me in the TAO slack if you have any questions or just wanna chat! <3