Here’s some Unity particles that I’ve made over the past six months.
A bunch of particles inspired by old vector graphics games.
Spell effects. Detailed textures, layering, and lots of blending.
Some looping 2D effects. These are mostly 16 frame flipbooks. I used a script to play the flipbook texture on a single quad.
These were inspired by older arcade shooters and last-gen Nintendo games. I wanted to use simpler textures and less blending.
Old-school effects from over ten years ago :eek:
A mix of 3D and 2D effects plus some cutscene effects I worked on.