[UE5] External Actor Level Workflow

Hi All,

I would love to know more about how different teams work with World Partition levels that utilize External Actors aka One File Per Actor. From my personal experience the External Actor setup has pros and cons. But my main question is “how does a team work on the same level without stomping on each other?”

I suppose one can save each actor and as a result check it out of Source Control? But are there better workflows and tricks/techniques to help the artists coordinate?