UE4 – Recreating a Maya Set Driven Key

UE4 – Recreating a Maya Set Driven Key

Has anyone had any luck setting up a Maya Set Driven Key in UE4?

In Maya, I’m driving an elbow helper joint with the elbow rotation. In Maya it looks like this: RightForeArm.rotateY drives Elbow_helper.TranslateZ.

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In UE4, I think I’m close, but missing something. I can get the driven joint to move, but not correctly.
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Inside the anim layer, I have the Bone Driven Controller set up like this.
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And this is the curve asset I created, matching keys from Maya.

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Like I mentioned, I think I’m missing something, I’m just unsure what that may be.
Any ideas?

Any chance this is just a units issue? Could it be an euler angle conversion issue or a cm <-> meters or something like that?