[UDK] Geometric deformation materials tutorial

Hi, I made a video which shows how to create a skew, taper and twist effect in UDK material editor. I wish I could find a way to update the lighting properly but I couldn’t find a way to do that. I hope you like the video:

//youtu.be/dSemK8kFtZ4

Thanks for looking, any comments/critique is welcome :slight_smile:

A new video in which I explained a simple local transform trick:

//youtu.be/2_ZZVW1pMC4

Seems like a very cool/useful effect for a hero prop! Excited to check it out after work tonight. I will let you know if anything seems unclear.

Edit: Sorry I am dumb, this is a pretty old thread so I’m sure it’s a good vid, hehe