Hi everyone! I finally managed to finish my new 4-PART tutorial series on creation of Custom Render Features and Post Process effects in Unity using URP and Shader Graph!
YOU WILL LEARN:
• How to setup your project to work with Universal Render Pipeline
• How to convert existing materials to work with Universal Render Pipeline
• How to create Custom Renderers and Render Features to customize project visuals
• How to achieve Crosshatch effect using Custom Render Features
• How to create custom post process effects for Unity Post Processing Stack (how to create Nightvision and Paper image effects )
If you enjoyed these tutorials, I’ll appreciate spreading the word about it.
Thanks for your time!