I’m trying to import an fbx and I’m at the point where it seems like I can rule out the asset and the application. I’ve tried the asset on a different system and I’ve tried similar assets from the same Unity package and those combinations all work. What else can i test to troubleshoot what might be causing this?
[update] looking into it a little more and found that linking the FBX using (generic FBX) returns an error “FBX is empty.” There’s also over 1000frames and it has me wondering if there are data caps?