Rather simple question (or at least I think it is). I am bringing a mocap rig from mobu back into Maya, with anim on it. I have a process to simply constrain a maya control rig to this mocap rig and bake out so animation transfers.
However, this won’t account for having an IK setup on arms, legs, and a foot setup. Is there a simple way to figure out or get my control rig to properly match to the mocap rig for these 3 areas? Perhaps someone can refer me to some helpful info.