So our training budget for the art team just opened up where I work. I’m looking to get better in most areas, but specifically:
Shaders (beyond simple shaders, I’m eager to get into more advanced techniques like Raymarching and getting better at the math used in shaders)
Rigging/Animation in Maya/Unity (one of my weakest areas, as I come from a modelling & environment background)
Maya API (still stuck using PyMEL, would like to move beyond this)
Are there any courses or learning material that people can suggest? I’m currently the sole TA on a large project and responsible for pretty much everything tech-art related, so I really need to learn constantly to be the most useful I can.
They can be paid things, company will pay :).