Technical Artist (Technical Game Artist) - Lisbon, Portugal


  • Familiar with programming or Unreal Engine blueprints;
  • Provide technical support to the design team, assisting with workflow, software and tools;
  • Design/optimize and implement elements that are more complex, more abstract or more technically challenging and which impact the entire game;
  • Work with internal teams to generate ideas for proposals and improvements;
  • Collaboration with developers, design team and stakeholders;
  • Maintain projects and communicate clear delivery dates;
  • Participate in design reviews, team meetings, brainstorming sessions;
  • Constantly educate company on technical solutions and why we go by this direction
  • Game asset development and game environment building that include architectural and interior design;
  • Prepare source files for development and supervise implemented graphic;
  • Complete work prior to deadline;
  • Advanced animations.
  • Replace colleagues during their vacations, sick leaves and other absences. Replacement takes place during working time, and it is not considered as additional work;
  • Report to direct manager.
  • Work with modelers and programmers to create 3D art and bring it into the engine.
  • Perform other duties, as asked by the manager.
  • Provide hands-on support to artists and engineers in regard to asset performance and validation
  • Review creative process and identify opportunities for tool improvements
  • Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
  • Solve challenging technical issues in the 3D asset pipeline
  • Collaborate with engineers and testers to diagnose and resolve in-game problems
  • Inspire and empower the art team to optimize their processes
  • Development and integration the process automation of the art department
  • Process and technology documentation


  • Secondary (higher, special etc.) education
  • Advanced English language, both verbal and written.
  • Professional or bachelor’s degree in design/multimedia
  • Up to 4 years of professional experience in game development
  • Knowledge modelling and art tools (3d’s Max/ Maya/ Houdini/ Blender/ Zbrush/ Corona Render/Adobe Suite tool etc.)
  • Knowledge of game engines (Unreal Engine/Unity/Babylon etc.)
  • Solid understanding of art and animation pipelines
  • Strong communication skills;
  • Excellent interpersonal skills in dealing with differences between creative and technical teams
  • Ability to work independently or as part of a team;
  • Ability to work under tight deadlines;
  • Ability to provide actionable feedback;
  • Ability to storyboard or translate ideas to designers and others;
  • Creative thinking, problem-solving, passion and attention to details;
  • Scripting skills
  • Ability to work with technical documentation;
  • Understanding of gaming.

About us
Evolution is a world-leader in product innovation and advanced IT-solutions for video streamed live casino. Our code runs 24/7/365 serving millions of users globally and processing financial transactions of thousands of EUROs every second.

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