Technical Artist | Remote Friendly | TrailerFarm

Technical Artist | Permanent Brighton or Remote

We are looking for a creative and innovative mind with real industry experience to join our
talented team, dedicated to making incredible game trailers.

Who We Are

We are a collective of creative technical artists, we tell stories, push technical boundaries, are
artistically brilliant, think outside the box, and create hype-worthy content. We build our culture
around our dedication to always remain smart, playful, principled, and curious, and most
importantly - creating industry-defining content.

Who You Are

We’re looking for a technical artist to join our team to support the day-to-day running of projects.
You will have ideally been working either at a game studio or production house as a Technical
Artist - Pipeline, or on projects in the TV and Film industry as a Pipeline TD.

To date this role has been part of the TAs remit, but as we’ve grown we want to make this a
dedicated role in our team. We run in-engine cinematics, CG/offline rendered and game
capture projects; and the ideal candidate will want to get stuck in with all pipelines and look to
champion a workflow that allows for consistencies and efficiencies across all our projects, for all
our artists.

Key Responsibilities

● You will be working closely with our Cinematic Leads, Animation Leads, and Technical
Lead to ensure that we are following the most logical technical pipeline for a project
● You will assess assets sent from the client and advise on their status and usability
● You will discuss blockers with the client’s development team and establish a solution that
works within the timelines & scope
● You will be a key member of the technical team to ensure that critical technological
assessment happens early and smoothly
● You will assist in the development of internal pipelines and tools to boost workflow

Key Competencies

● A degree in computer science, or similar
● 3-4 years experience in an agency/ games developer
● Strong understanding of both online and offline 3D pipelines
● Experience working with Unreal, Unity or other game engines
● Good Maya Python skills (Mel is acceptable)
● Good working knowledge of C# in Unity a plus
● Good working knowledge of Unreal Blueprints a plus
● Great technical knowledge and handle on the major industry software


● The ability to work to tight deadlines across concurrent projects is essential
● The ability to interact with the entire team in order, to determine the creative and
technical requirements of projects is integral to this role
● The ability to problem-solve and flag up potential problems is necessary
● A solid work ethic and positive attitude in the face of challenging situations is vital
● Attention to detail is essential
● Excellent team working and communication skills
● Strong problem solving skills

If you are interested in this position please reach out to us by emailing - [email protected]

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