Technical Artist (Games) - Fulltime (Shaghai, Beijing)

We are now looking for a Technical Artist to join the expanding Art Team. The Technical Artist will be a key part of our growing Art Team. We are looking for a creative problem solver to support both the art team requirements, assisting with resolving technical issues, streamlining workflows, improving performance and creating toolsets.

We work with very high-profile clients on amazing game titles and the Technical Artist will get to work on a wide variety of projects, raising the bar of the art productivity and efficiency, and therefore helping us satisfy and retain their loyalty.

Job responsibilities:

  • Develop and update the latest game production technology.
  • Target and address any art-related technical issues.
  • Maintain and update game engines provided by the clients, and support in training the artists.
  • Maintain and improve the production pipeline and content library.


  • Excellent verbal and written English skills.
  • Ability to work with technical documentation.
  • Working knowledge of at least one 3D DCC tool (Autodesk Maya, 3DS Max, ZBrush, Houdini, Speedtree, etc.)
  • Knowledge of high level coding language. (Python, MaxScript/Mel, Maya API plungin, Perl, C#, etc.)
  • Ability to create technical documentation on production pipeline and art contents.
  • Experience with commercial game engine.
  • Up to date knowledge of current art techniques and development processes.
  • Passion for videogames and extensive knowledge of different game genres across all platforms.
  • Expert in Marvelous Designer or Substance Designer is an advantage.
  • Self-motivated and proactive to address technical challenges.
  • Teamwork is required.

Interested applicants please send an email with your CV to [email protected] with the topic “Technical Artist”

This topic was automatically closed 83 days after the last reply. New replies are no longer allowed.