Technical Art Engineer at Harebrained Schemes/Seattle Area

Harebrained Schemes is looking for an engineer to join our Core Tech team to develop tools and processes to improve the productivity of artists and animators across the studio. This could include Unity editor extensions, shader library creation, animation tools, new tech R&D, or just discussions with co-workers to make sure we’re all going in the right direction. There is a broad category of skills that could be applicable to this position. If you feel you have most or even some of them, please don’t hesitate to apply. See more here!

HBS is a highly collaborative and inclusive game-development studio, and we look forward to hearing from you! This is an on-site, full-time individual contributor role.