Technical Art: Animation - Ubisoft UK (Leamington Spa or Newcastle Upon Tyne)

The title says Lead but we are always open to talk to strong seniors that can bring value to our studios.

JOB DESCRIPTION
WHAT YOU’LL DO

Responsibilities

  • Work with animators, engineers and artists to define, create, maintain, and streamline the animation/asset pipeline

  • Create and maintain tools to improve and support the animation pipeline

  • Participate in R&D into current and emerging animation technologies

  • Create and maintain clear documentation on tools, methods, training, processes, and engine constraints for future reference and consultation

  • Mentor others on the finer points of Technical side of Animation
    QUALIFICATIONS
    WHAT YOU WILL BRING

  • Experience in game development, and on projects with character animation

  • Basic knowledge with body and face rigs and tools creation

  • Excellent and detail-oriented problem solving ability

  • In-depth understanding of game engines and state machines

  • Knowledgeable in procedural runtime animation solutions such as IK / Ragdoll / Retargeting

  • Self-motivated, and a great team-player.

  • A thorough knowledge of established game engine technologies

  • Knowledgeable in one or more scripting languages (Python, MAXScript, MEL, C#, etc.)

  • Extensive Knowledge of animation software such as Motionbuilder/Maya.

Apply Here (But don’t bother with reading the job description on it too much as the above is more accurate to our needs currenly Lead Technical Artist [NEW IP] (526) | Ubisoft Careers)

Feel free to ping me with any questions!

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